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Nostalgia Room @ MIT Media Lab

https://vimeo.com/134564918?embedded=true&source=vimeo_logo&owner=2463560 Project team: Rahul Budhiraja, Dhairya Dand, Anirudh Sharma Can your information on social networking websites be used to create emotional experiences? The Nostalgia Room aims at providing such an experience by creating an interactive environment using your facebook profile that would evoke memories from your past. At the signup booth, the user enters his/her …

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Jackboy: Modular smartphone sensing platform

Collaborators: MIT Media Lab (Camera Culture), AHLab Singapore, Prof. Suranga Nanayakkara, Nitesh Kadyan. Supported by Sharat Satyanarayana, Nikhil Thard, 80Edifice Apart from the access to the built-in set of sensors (GPS, camera, microphone, etc.), Jackboy gives an opportunity to add more sensors to Smartphones as and when required and utilized by research labs, expert users, or the …

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SEVENBYFIVE TESSELLATIONS

Supervisor: Prof. Eric Demaine, MIT CSAIL, Chuck Hoberman Team: Phillip Ewing, Anirudh Sharma, Georgios Samartzopoulos  This speculative prototype is based on an expandable Cartesian grid linkage system invented by Chuck Hoberman, Seven(by)Five incorporates ball-and-socket joints between linkage members to allow for single-curvature out-of-plane bending, allowing the system to take on self-supporting configurations. As the system is actuated, the varying densities …

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CONCEPT-S: MEDIA MASHUP WALL FOR KIDS AND ELDERLY

The project aimed at creating simple interactions for kids and people with keyboard-mouse illiteracy. We developed a graphical Zoomable User Interfaces (ZUIs) that could be easy, fun, and relatively easy for such target group. The project was done using a 100′ transparent projection map. The major media related tasks were grouped in the form of …

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ZIXEL: A 2.5-D GRAPHICAL TACTILE DISPLAY SYSTEM

What if computer graphics of the present day could be physically touched and felt, in addition to being seen? Virtually rendered graphics displayed on a regular 2-D screen provide a rich visual feedback about the object. Present day touchscreen based devices employ direct manipulation of the screen elements, which are essentially a 2-D extension of …

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MOZART: MULTIMODAL 3D UI FOR CONCEPTUAL MODELING

https://vimeo.com/18988094?embedded=true&source=video_title&owner=1133374 Team: Anirudh Sharma, Sriganesh Madhvanath, Mark Billinghurst According to a survey 80 percent of people want to model/create to visualize their imagination using their computers, however the difficult UI of such tools prevents them from doing so. Even to model something the user has to go through the obtrusive set of icons/toolbars/features which are …

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AUGMENTING REALITY ON EVERYDAY OBJECTS

Team: Anirudh Sharma, Lirong Liu, Pattie Maes, MIT. Published as thesis, and research papers at ACM UIST, and TEI Conference. https://vimeo.com/71064267 A series of explorations in which we introduce AR into everyday interactions which enable non-obtrusive interaction with digital information.  Glassified, – A ruler has two fundamental functions: 1) to draw straight lines and 2) …

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CHALKAAT: AUGMENTED REALITY LASER-CUTTING

The evolving field of personal fabrication holds much potential for the coming decade and laser-cutters allow fast and high quality cutting and engraving of a wide range of materials. Our system allows for direct manipulation with laser cutters. The system consists of a semi-transparent display and optical tracking interfaced with the laser cutter so that …

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